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2️⃣

Objects

Make sure to correct any noticeably awkward profiles (external lines) with the eraser tool.
Use a human dummy to check if it matches the actual scale.
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Don't forget to delete the human dummy before you provide the file!
Make sure your objects are not noticeably floating above the floors/tables.
Make sure to check these when you are looking over your dynamic components.
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Try to set them to simple click mode (make it easy to use).
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Make sure that they are not passing through any walls or other objects when moving.
Make sure that all of the edges are connecting to each other, and do not have any rips.
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Verify all of the above in hidden line mode as well.
If a thin object is attached to the floors and walls, check if any of the textures are showing through.
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If a texture is showing through, add thickness or spacing.
If you are modeling with a large surface area and doing an object close-up, make sure none of the models are getting cut off.
Make sure that none of the areas look awkward without a profile.
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EX) if you don't have a line in an area that is obviously bending in a 90-degree angle, it may be problematic when being used in Webtoons.
Make sure that no areas are missing textures and appearing in sky-blue.
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This can happen if the texture face is flipped/missing/only the default color is painted on.
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This is especially easy to miss in small areas such as gaps and areas under furniture